Quick q) Anyone know of a software blending of OpenCV with Unity?

I’m thinking that if you databased objects that don’t have many variations in structure like fabricated parts, and then tried to recognize them in an image, you could start to recreate a scene in some pieces. You would then have some objects by which to build reference of size of image,"Hey look, that is by a quarter." And some contextual information,"There is a keyboard and mouse. This may be indoors."

You’d need to database 3d objects into memory. The only algorithm I can think of is looking at the 3d meshes from different angles and sizes to see if they match objects in the scene.

Is anyone doing this stuff with OpenCV and a 3d engine?

submitted by /u/goodnewsjimdotcom
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from Artificial Intelligence http://ift.tt/2rL9INp

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